
#Kirby air ride city trial checklist squares trial
Lastly, a single player can also race Free Run mode, an endless race with the sole purpose of reaching the fastest possible Lap Time.Green Canvas, Electric Lounge, City Wharf, Castle Hall, Heat Top City Trial is one of the three game modes in the game Kirby Air Ride.

In addition to the racing mode, Air Ride also has the option of Time Attack mode, where a single player races around a track for three laps. Doing so will slow Kirby's enemies down and potentially do damage to them (if the Health Bar is activated for the race.) In both modes, the Kirbys may swallow and acquire the abilities of enemies strewn along the track and use those powers against their rivals. In Time mode, players race for a set amount of time, and the player that goes the farthest down the track wins the match. The default number of laps may depend on the current course. The number of laps can be custom set from 1 to 99, or kept at the track's default. Laps is the default mode, where the player finishes the race by completing a set number of laps around the course. There are two ways to play a typical Air Ride race: The player chooses a racing machine and races against up to three other human or computer players via split-screen or LAN to get to the finish before anyone else. Controlling him is almost exactly like using the Wheelie Bike, except he can attack automatically with his hammer, similar to Meta Knight's attack.Īir Ride is a basic, back-view racing mode. Because he has high speed and acceleration in the game, he cannot charge. He controls like a combination of Wing Kirby and Sword Kirby, as he uses sword attacks automatically when he approaches enemies or other players. He doesn't ride machines, but instead uses his wings to float above the ground. Meta Knight, Kirby's rival, is an unlockable character. Multiple players are represented by different colors of Kirby. Kirby is the only playable character available from the start of the game, and the only one who can ride different machines and suck up enemies to copy their abilities.

In practice, this system of discovering unknown goals is balanced out by several goals which are relatively easy to obtain, such as "finish a race three times" or "race on every course," and various other goals which only require the accrual of play time these, in turn, make it easier to find out what other, more specific goals are, since each goal unlocked will open up the objective of the goals touching the goal completed. When a goal is completed, the squares fill to reveal completed goals. Each square has a hidden goal contained inside it, and certain goals also have unlockable content attached to them, such as alternate machines, new items and courses, new characters, and music tracks for the sound test.

These are 12x10 grids which contain 120 squares, all of which are initially blank. Gliding is also a definitive feature of the game, as the player can control the crafts' altitude when they go airborne.Įach of the three modes of the game has a "checklist" associated with it. Other than the use of the Control Stick to steer, the A button performs all other actions in the game, including braking, charging up for a boost, sucking in nearby enemies and thereafter using the powers absorbed from them. Unlike most racers, no input is necessary for the craft to move forward. The simple controls are a defining feature of Kirby Air Ride. Players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames.

Kirby Air Ride is played primarily through use of a vehicle, many of which are taken from previous Kirby games, such as the Warpstar.
